Описание
Join us for an in-depth workshop on crafting a game environment in Unreal Engine 5, guided by Senior Environment Artist Giovani Magana. This course, delivered entirely in English, is designed for intermediate artists who already possess some familiarity with Maya, ZBrush, and Unreal Engine. It offers a unique opportunity to enhance your skills by learning from an industry professional renowned for his ability to streamline the creation of game environments.
Giovani begins the workshop with a concept sketching phase in Photoshop, which sets the foundation for building a modular asset kit in Maya. He explains his methodologies for creating efficient tiles, trim sheets, tileable textures, and meshes. Following this, Giovani transitions into ZBrush to sculpt additional assets such as rocks and decorative props that add complexity and realism to the scene.
The course culminates with Giovani assembling these elements into a cohesive house and surrounding environment within Unreal Engine 5. He demonstrates his techniques for constructing organic landscapes and provides practical tips for finalizing a comprehensive game environment, although he shows the Substance Designer and Unreal material graphs, he does not delve into them in detail.
This 250-minute workshop is presented in high definition (1920×1080), allowing you to witness and understand every detail of Giovani’s sophisticated workflow. By the end of this course, participants will have gained valuable insights into the integration of different software tools to produce a visually compelling game environment. This workshop not only boosts your technical skills but also enriches your understanding of environmental storytelling through design.
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